Saturday, October 22, 2016

goat seamen

Edu 7-*, the Looking Back series, has seen its first release with a 2015 recording of 2042. Yes, I'm still playing catchup to last fucking year. Another recording, a briefer one regarding Apex, is also being processed, but mostly just to collect all of my rants and such in one spot. With it I sort of realized what had happened to me during this year - my passion is dead. Sc2 killed it. Well, it's more a combination of Sins and Sc2, but mostly Sc2. I was close to finishing my project with Sins, after all.

I have 6-1 created, but I'd like to make at least one of the supplement videos for it before I post it. If that is going to take too long then I'll just post it.

For the time being I am opted out of trying to record LP's and I'm just slowly catching up on misc works. I'm close to opening up a GP section for my Dungeons and Dragons recordings.

I'd also like to re-release my ancient Stabbyman series. Although it hasn't aged that well given they were the first real videos I ever made/edited (with the exception of the Halo videos), a few people have requested them over the last while. The main thing stopping me right now is I haven't been able to find episode 02. In fact, I can't even find evidence that 02 ever existed. I've asked fucking everywhere imaginable, went through my old drives, everything. The only possible answer lays on an ancient dvd I transcoded the videos to when they were first created, for my dvd player. I don't know where they are, and I don't even have a ways to view them right now. So I'll probably just release what I've got very soon.

Stabbyman was a World of Warcraft series that followed the Orc Rogue, Stabbyman, as I set out to solo content in the game while leveling that most players never even attempted, and it has some very silly duels/pvp. This was created in early Classic, and Episode 3 was immediately into BC, when content still contained Elites and such. It served as an entrypoint into video editing and was created a decade or so ago. Extremely rough around the edges with low quality encodes, but still entertaining for those interested. Think of it as the ancestor of Shanktarium.

When I put this series back up I'm hoping to finally get some site assets created I've been meaning to create for an eternity, specifically for the Compilations section.

Saturday, October 8, 2016


FF6 was released.

Getting some good progress on Seg 1. No major feedback on seg 0 yet but I got some fixes to it already, I'll just hold off until I do a pass on it when I finish seg 1 before I update to 1.1.

Got PS2 capture working a bit better, with a sort of decent solution for the interlacing. Ofc the ps2 never really did output great quality, but one look at youtube tells me I've got nothing to worry about if people have been dealing with THAT for all these years.

Sunday, October 2, 2016


Apex U seg 0 1.0 was released. I already saw some things I forgot to do before releasing it (blanket fixing some spelling errors) but I'll catch those when I find something more significant.

FF6 is very very close to release. I need to finish casting the 4 hour compilation Nef sent me and the review which is a rather difficult thing to review. I am told the run is very "Canadian" and "cringey" from multiple sources, so that has to be good, right?

Keep an eye on GP/the thread.

Friday, September 23, 2016


I was in the process of translating the tech document to Gameproc, but I hit a bit of a snag. Since Unreal 4 doesn't have anti-aliasing and HKS isn't skilled enough to implement it yet, it is rather unsuitable for getting screencaps out of for the ships. Videos would have been fine, but still images lose detail in jaggies. I had a suitable render setup in 3ds max, but the renders were taking... 10-15 hours a piece. I am going to just post the stuff without any images when I am done editing it, but the priority is second to Apex Segment 0...

... which is nearing completion at long last. The text is about 90% written. It still needs some editing and some trouble spots need cleanup, but I don't plan to let it languish once the text body is drafted.

I have started tackling some of the castover back LOG that has waited months to over a year to be touched, much like many other things, I replaced the W drive with the last of my money (thanks for convenient sales, NCIX) and, hopefully, Winter will once again be my time to shine.

2016 turned out to be an equally miserable year as the others. I have absolutely no control over the stress anymore. It controls me, rather. Day to day it is a struggle to even so much as get up much less do anything productive. The only joy I find is making fun of hipsters and laughing at all the broken, lazy trash Schwa finds in the cellar. Between all of the health scares, financial troubles, and imminent threat of homelessness, there has been little reason to even try to fight it all. But now the weather is finally starting to cool off and a moment of silence returns to my abode.

Can I stop the cycle and return to productivity?

We shall see.

Sunday, September 11, 2016

XXE 22

A new XXE is available. I have more footage than this, particularly older stuff from HKS and such. I just don't have a good way to transcode it atm (some of it is very long).

Thursday, September 1, 2016

W Drive Death

The 2 terabyte WD Black that has served as my primary data storage for close to a decade has been exhibiting weird behavior throughout the year, such as making an odd sound like it was being accessed in short, loud bursts over and over again. During work with carbots and Google Drive the external would sometimes disappear from windows and hardlock explorer when you attempted to view the drive roots. I often had to restart multiple times to get the drive to reappear, just turning it on and off was rarely enough on its own.

Fast forward, with all of my sleeping on the floor as of late that sound has become a common thing to wake up to. Except I never ran google drive for more than syncing and that is definitely not the cause of it. I often figured it was the windows auto defrag, but I know what that sounds like (a solid, soft grind like encode access).

Previously, according to drive diagnostics, it was supposedly healthy. I decided I would ignore it for the time being until I wasn't running so many things. After all, in 2014 I had planned to completely replace all of my data drives and build a redundancy solution, like a NAS. The two greens I bought were ultimately cannibalized into aux storage and an encoding drive because of losing my life savings, though, and the later drives I would acquire were to further buffer encoding demands and replace failing drives. It didn't help I had so many problems with these enclosures and those greens. It also didn't help the nonstop running of fans for the last 5 months has ensured that even though I heard that sound every now and then I could easily forget about it.

Last night the fans were off and the drive was continuing to make odd sounds and I decided to start running more diagnostics on it. It promptly froze the file system analysis and vanished from windows. 3 reboots on the drive yielded nothing. Suffice to say, I stopped everything I was doing and rebooted it. The drive reappeared and was still making sounds. I decided to take action and deleted everything off of the new Q drive, everything being the source for FF6 (which is encoded), the source for many older heroes videos and possibly newer ones, and the source for an unnannounced video project. I didn't have time to sort hundreds of avis, I immediately set to work pulling files off the drive.

A day later and I have officially decommissioned the W drive.

I still don't know entirely what is wrong. I do not believe this to be the click of death that is the deathcry of a hard disk. But I do know it isn't a "good" sound. It could simply be the enclosure firmware or maybe google drive did major damage to it (the program never had access to this drive, only C). As it is, I have little reason or motivation to start swapping around disks in this heat and testing my luck with it. Should I ever find myself financially stable a decade or two down the line I can try probing the issue further.

As it is, I am just happy to still be in possession my data like the SC beta, all of my audio libraries, and countless other ancient goodies.

Sunday, August 21, 2016

HPBDSMF album 3 + coffee hour

new album

and if you missed them, the old ones

also, finally, a new coffee hour is available.

I am aware that I haven't put the podcasts on gameproc yet and I'll get around to it "sometime".

With the album done I have a lot of editing backlog to catch up on which will amount to a lot of smaller individual releases in a cluster at some point.

Since we (hopefully) have dodged a 2016 eviction that should hopefully equate to a huge productivity upswing in winter which follows my standard trends.